Although you aren’t given any direct control over the position of each member of your party in the skirmish, every character in the scrap is in constant motion, and that helps each battle feel dynamic. Yet while you might assume that a switch to turn-based combat would slow the speed of each brawl down to a crawl, combat still manages to feel fluid and energetic despite the pauses in between individual attacks. Let's Partyīeing a Yakuza game, Like a Dragon never suffers a shortage of street thugs waiting to bully you out of your bento box money when you’re just innocently heading down to the arcade to play some OutRun. Exploring the backstreets of Yakuza games on your lonesome has always been enjoyable in the past, but it turns out it’s even more fun with a few colourful friends along for the ride – especially when their lighthearted banter offers insight into each location as you wander around. However, it’s the engaging ensemble that he forms with the three other core characters alongside him in his justice-seeking quest – grizzled detective Koichi Adachi, doctor-turned-vagrant Yu Nanba, and cabaret club hostess Saeko Mukouda – that really sets Yakuza: Like a Dragon apart from its predecessors in terms of drawing me into its world. Play Main protagonist and ex-Yakuza clan member Ichiban Kasuga is a likeable hero who wears his heart on the sleeve of his apparently mandatory leisure suit. An entirely new cast of characters and a sprawling Yokohama setting combine to enhance a story that, while entertainingly bombastic throughout, doesn’t really stray too far from the types of complex criminal conspiracies and preposterous plot twists that have become the standard for almost every mainline Yakuza game and spin-off to date. A lengthy late-game level grind made completing its story more of a drudge than it needed to be, though, meaning that although I found Like a Dragon to initially be as refreshing as a can of Suntory Highball, by the end I felt as weary as someone who’d had a few cans too many.The switch to turn-based combat might be the biggest change in Yakuza: Like a Dragon, but it isn’t the only one. A shift from the reflex-testing beat-’em-up action of previous games to a more structured, turn-based JRPG-style combat system seemed like a genuine gamble when it was first revealed, but the end result successfully manages to introduce a more tactical form of team-based street fighting without sacrificing any of the series’ signature flair and offbeat humour. The Yakuza games have always been about smacking people in the face with traffic cones, bicycles, and street signs, but the development team behind Yakuza: Like a Dragon has taken arguably the boldest swing in the series to date.
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